Pixelmon Tcg Servers

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  1. Pokemon Tcg Server Error
  2. Pokemon Tcg Server Status
  3. Pixelmon Tcg Download

Pixelmon Minecraft Server List. Find friends and play with YouTubers on the top Pixelmon Minecraft Servers. We list thousands of the best Pixelmon servers from around with the world to connect and play instantly! Let your creativity out, become inspired and show off your builds. Social Links Join our Discord Twitter Facebook. Pixelmon, the Pokemon mod for Minecraft! Explore, capture and battle your way through a whole new Minecraft experience! 55,386 members. PokeXperience is a popular Discord server where you can find coordinates for Pokemon GO that can be used for sniping purposes. There are many free to use channels you can use to find and snipe your favorite Pokemon and complete your Pokedex. Minecraft servers running the multiplayer version of the Pixelmon mod. Pixelmon aims to recreate Pokemon gameplay within Minecraft by adding hundreds of different species of Pokemon that randomly spawn throughout the world and can be captured by players. Welcome to the Pixelmon Generations Wiki. Pixelmon Generations is all about being dedicated to releasing new updates frequently with new features and bug fixes. Included, We welcome all servers to run on Pixelmon Generations; the mod is maintained strictly for fun. Currently packed with hundreds of new Pokemon, plus numerous remodeled Pokemon.

  • 1Settings

Settings

AFK handler

The AFK handler is a system that automatically takes control of battling players that have not responded for an amount of time. Once the AFK handler takes over, the unresponsive player may resume control at any time.

Setting (.hocon)Setting (in-game)DescriptionDefault value
afkActivateSecondsAFK activate secondsThe time in seconds before a player in a battle is declared to be AFK and the auto-battle code takes over for them.90
afkHandlerTurnSecondsAFK turn secondsThe time in seconds before the auto-battle handler picks a move automatically each turn.15
enableAFKHandlerAFK handler enabledHave auto-battle take over if the player is AFK during a battle. Activates after the specified time period and gives specified time for each turn after that.false

Better Spawning

Setting (.hocon)Setting (in-game)DescriptionDefault Value
entitiesPerPlayerEntities per PlayerThe maximum number of entities (NPC or Pokémon) that can spawn per player. Lower for better performance.45
horizontalSliceRadiusHorizontal Slice RadiusThe horizontal radius of the areas randomly selected near the player to do spawning in. Lower for better performance but less reliable spawning.24
horizontalTrackFactorHorizontal Track FactorHow many ticks 'lead' the player tracking spawner will give players based on their motion. This tries to spawn at locations the player is about to be.100
maximumDistanceFromCentreMax Distance from CentreThe maximum distance from the player that entities may spawn.64
minimumDistanceBetweenSpawnsMin Distance between SpawnsThe minimum number of blocks between a spawned entity and an existing living entity.8
minimumDistanceFromCentreMin Distance from CentreThe minimum distance from the player that entities may spawn. The lower this is, the closer entities will spawn to players.8
spawnFrequencySpawn FrequencyThe number of spawn passes made per minute. Decrease for better performance.60
spawnSetFolderSpawn Set FolderWhich folder to use under ./pixelmon/spawning/ for spawn sets.default
spawnsPerPassSpawns per PassThe maximum number of spawns in a single spawn cycle for a single player. Lower for slower spawning and better performance.2
verticalSliceRadiusVertical Slice RadiusThe vertical radius of the areas randomly selected near the player to do spawning in. Lower for better performance but less reliable spawning. Larger than horizontal to better match player behavior.16
verticalTrackFactorVertical Track FactorHow many ticks 'lead' the player tracking spawner will give players based on their vertical motion. Typically best as zero due to the interference jumping can cause.0

Breeding

Setting (.hocon)Setting (in-game)DescriptionDefault value
allowBreedingAllow breedingAllows the placement of ranch blocks, which are required for breeding Pokemon.true
allowDittoDittoBreedingAllow Ditto-Ditto breedingWhether or not two Ditto can breed together to produce Eggs with random Pokémon inside them.true
allowRanchExpansionEnable ranch expansionAllow the ranch upgrades expansions.true
allowRandomBreedingEggsToBeLegendaryDitto-Ditto can contain LegendariesWhether or not Eggs made from two Dittobreeding together have a chance of hatching Legendary Pokémon.false
allowRandomSpawnedEggsToBeLegendary/pokegiveegg can give LegendariesWhether or not Eggs from /pokegiveegg have a chance of hatching Legendary Pokémon.false
breedingEnvironmentCheckSecondsSeconds between environment checksSeconds between running the environment check for breeders, requires useBreedingEnvironment to be enabled500
breedingTicksTicks per stageNumber of world ticks needed to increase the breeding stage.18000
numBreedingStagesBreeding stagesThe number of breeding levels that breeding Pokémon must advance through in order to produce an Egg. Can be between 1 and 5.5
stepsPerEggCycleSteps per Egg cycleEgg cycles are used to determine how many steps it takes for Eggs to hatch. The lower this value, the fewer steps it takes for Eggs to hatch.255
useBreedingEnvironmentUse breeding environmentsWhether or not the environment around a ranch block affects the speed of the breeding process. If this is disabled, the speed of breeding will always be equal to 'Pokémon 1 is more attracted to Pokémon 2 every day!'true
Pixelmon Tcg Servers

Economy

Setting (.hocon)Setting (in-game)DescriptionDefault value
amuletCoinMultiplierN/A1.5 is 50% more)2
happyHourMultiplierN/A1.5 is 50% more)2
payDayMultiplierN/APay Day Money Multiplier (Multiplied against Pokemon level)5

Elevator

Setting (.hocon)Setting (in-game)DescriptionDefault value
elevatorSearchRangeSearch range (up/down)The maximum distance that two elevators can link together at.16

External moves

Setting (.hocon)Setting (in-game)DescriptionDefault value
allowDestructiveExternalMovesAllow destructive external movesWhether or not players are allowed to use the following external moves:true
allowExternalMovesAllow external movesWhether or not players are able to use external moves.true

General

Setting (.hocon)Setting (in-game)DescriptionDefault value
allowAnvilAutoreloadingEnable anvil auto-reloadingAnvil auto-reloading is when players can continue to hammer an item on an anvil and the item will automatically be taken and replaced with its unfinished version when finished (e.g., an iron base being obtained and replaced with an iron disc from the player's inventory), allowing players to continuously hammer stacks of items to completion.false
allowCaptureOutsideBattleAllow capture outside battleWhether or not players are allowed to throw Poké Balls and capture Pokémon outside of battle.true
allowEventMoveTutorsAllow event move tutors to spawnAllows move tutors that teach event moves to spawn naturally.true
allowPayDayMoneyAllow Pay Day moneyWhether or not Pay Day will award PokéDollars to the player.true
allowPlantingAllow Apricorn plantingWhether or not Apricorns can be planted by players. This does not remove existing Apricorn trees or prevent natural Apricorn tree generation.true
allowPokemonEditorsAllow Pokémon editorsWhether or not players can use Pokémon editors. When disabled client-side, this will prevent other players from using Pokémon editors on the player with the setting disabled.true
allowPokemonNicknamesAllow Pokémon nicknamesWhether or not the player can nickname owned Pokémon. On a server, this will prevent nicknames from being visible to other players.true
allowPvPExperienceEnable PvP exp.Whether or not Pokémon can gain experience when battling other players.true
allowRidingAllow Pokémon to be riddenWhether or not players can mount Pokémon.true
allowTMReuseAllow TM reuseIf enabled, TMs can be used an infinite amount of times without breaking. If disabled, TMs will break after being used once.true
allowTrainerExperienceEnable Trainer exp.Whether or not NPC Trainers' Pokémon award experience upon defeat.true
allowVanillaMobsEnable vanilla mobsWhether or not regular Minecraft mobs like cows and zombies can spawn naturally. Monster spawners containing zombies, skeletons, or spiders will be converted into monsters spawners that spawn pigs if this setting is disabled. Other monster spawners (including ones that spawn hostile mobs like Blazes, cave spiders, or silverfish) will not be affected, nor will spawn eggs. The Ender dragon also spawns naturally regardless of this setting.false
allowVanillaMusicN/AWhether or not regular Minecraft music can be played.false
alwaysHaveMegaRingAlways have Mega ringWhether or not players will automatically have a Mega ring.false
awardPhotosAward photos to wild battle winnersWhether or not wild Pokémon will dropphotos when defeated.false
battleAIBossBoss Pokémon battle AIThe type of battle AI that boss Pokémon will use.
ValueNameDescription
1RandomThe Pokémon will use moves randomly.
2AggressiveThe Trainer will use the move that deals the most damage to the opponent, avoiding status moves.
3TacticalThe Trainer will know how to use status moves alongside offensive moves.
2 (Aggressive)
battleAITrainerNPC Trainer battle AIThe type of battle AI that naturally spawning NPC Trainers will use.
ValueNameDescription
1RandomThe Trainer will use moves randomly.
2AggressiveThe Trainer will use the move that deals the most damage to the opponent, avoiding status moves.
3TacticalThe Trainer will know how to use status moves alongside offensive moves.
4AdvancedAlong with knowing how to use moves like tactical AI, the Trainer will switch out Pokémon if advantageous.
3 (Tactical)
battleAIWildWild Pokémon battle AIThe type of battle AI that wild Pokémon will use.
ValueNameDescription
1RandomThe Pokémon will use moves randomly.
2AggressiveThe Pokémon will use the move that deals the most damage to the opponent, avoiding status moves.
3TacticalThe Pokémon will know how to use status moves alongside offensive moves.
1 (Random)
bedsHealPokemonBeds heal PokémonWhether or not beds will fully heal Pokémon when slept in.true
berryTreeGrowthMultiplierBerry tree growth multiplierMultiplier for the growth rate of Berry trees. A higher multiplier will make Berry trees grow (and die) faster.1
canPokemonBeHitN/AWhether or not out-of-battle wild Pokémon can be hurt by physical attacks.false
chunkSpawnRadiusPokémon chunk spawn distanceThe radius in chunks around a player that Pokemon can spawn within.6
cloningMachineEnabledEnable cloning machineWhether or not cloning machines can be crafted and used. Disabling this setting prevents Mewtwo from being legitimately obtainable.true
computerBoxesAmount of PC boxesThe number of boxes a player has access to in the PC, up to a maximum of 256.30
dataSaveOnWorldSaveData save on world saveWhether or not data about players' Pokémon is saved when the world is saved. If this option is disabled, player Pokémon will need to be saved manually.true
despawnRadiusDespawn RadiusThe minimum number of blocks away from the nearest player a Pokémon can be when despawned.80
enablePointToSteerEnable point to steerIf enabled, this option causes a mounted Pokémon to be steered by moving the camera, matching the directional controls on foot. If disabled, mounted Pokémon are steered using the keybinds for moving left and right.true
enableRichPresenceN/AEnables Discord Rich Presensetrue
enableWildAggressionEnable aggressive wild PokémonWhether or not aggressive wild Pokémon initiate battles against players.true
engagePlayerByPokeBallEnable challenge by throwing Poké BallIf enabled, battles between players can be initiated by a player throwing a Pokémon's Poké Ball at another player directly (rather than at the other player's Pokémon).true
expModifierExperience modifierPokémon experience gain in battle will be multiplied by this number.1
forceEndBattleResultForce-end battle resultThis setting determines what will occur if a battle is ended without a proper conclusion (e.g., too many errors in battle, player death while in battle). Determining an official winner and loser only matters for certain aspects, such as the /pokestats command, NPC Trainers that give items upon defeat, or Pixelmon sidemods that manipulate battle wins and losses.
  • 0: A winner will be decided based on which battler has more Pokémon remaining. If both battlers have the same amount of Pokémon remaining, the percentages of HP of each Pokémon remaining are summed and the winner is decided based on whose percentage HP sum is greater. If both sums are the same, the battle is considered a draw.
  • 1: The battle is declared a draw.
  • 2: The battle is considered to have ended abnormally. This setting is only useful if the server has a Pixelmon sidemod that uses PlayerBattleEndedAbnormalEvent.
0 (determine winner based on Pokémon remaining)
growthScaleModifierGrowth size variationHow much growth varies the size of Pokémon. This value can range from 0-2; if set to 0, growth will have no effect on Pokémon size.1.0
lakeTrioMaxEnchantsLake trio max ruby enchantsSets The number of times a Azelf, Mesprit and Uxie can enchant a ruby.3
levelCandyTriggersLevelEventN/AShould Level Candy trigger level event from APItrue
lightTrioMaxWormholesN/AHow many times Lunala, Solgaleo, and Necrozma can each open a wormhole.3
maxLevelMaximum levelThe maximum level that a Pokémon can be.100
maximumPlantsMaximum plantsThe maximum number of Apricorn trees that can be planted in a world chunk.32
multiplePhotosOfSamePokemonAllow duplicate Pokémon photosWhether a player can take multiple photos of a single Pokémon.true
namePlateRangeName plate distanceHow far away levels and names of Pokémon can be seen when outside of battle. This setting is client-side.
  • 1: Default (closest)
  • 2: Farther
  • 3: Far (furthest away)
1 (Default)
needHMToRideNeed HM to rideWhether or not Fly or Surf must be known by a water or flying mounted Pokémon in order to mount it. Land mounts are unaffected by this setting.false
pickupRatePickup rateThe rate (1x) that Pickup will collect special drops at.10
pokemonDropsEnabledEnable Pokémon dropsWhether or not certain Pokémon can drop items upon defeat.true
printErrorsPrint more detailed errorsIf this option is enabled, any Pixelmon-related errors on a server will be printed to the server log in detail. If disabled, errors will be much shorter and less detailed.false
rareCandyTriggersLevelEventN/AShould Rare Candy trigger level event from APItrue
returnHeldItemsReturn held items after PvP battlesIf enabled, consumable held items used up during player vs. player battles will be restored when the battle ends.true
reusableBirdShrinesAllow bird shrine reuseWhether or not shrines can be used multiple times. Players will still have to acquired a new charged orb each time to use the shrine.false
ridingSpeedMultiplierRiding speed multiplierA multiplier for the mounting speed of Pokémon. Can be between 0 and 1, where 1 is the default mounting speed.1
scalePokémonModelsIncrease model size by 30%If this option is enabled, Pokémon will be 30% larger than if the option was disabled.true
showWildNamesShow wild Pokémon namesIf enabled, text labeling wild Pokémon's names will be displayed outside of battle.true
spawnBirdShrinesSpawn bird shrinesWhether or not shrines can spawn naturally. If disabled, shrines that already exist can still be used.true
spawnStructuresSpawn Pixelmon structures in worldWhether or not Pixelmon structures can spawn naturally.true
spawnersOpOnlySpawners op onlyWhether or not players have to be ops to edit Pixelmon spawners. If this option is disabled, any player in Creative mode can edit spawners.true
starterOnJoinStarter list on joinWhether or not players will pick their starter Pokémon immediately upon entering a world.true
systemTimeSyncIntervalSeconds between time syncsHow often Minecraft time will sync to real time (in seconds) if real time syncing is enabled.30
tradersReusableTraders are reusableWhether or not traders can be used multiple times. If disabled, traders will disappear after completing their trade offers.false
useDropGUIUse drop GUIIf enabled, the drops GUI will display after the player defeats a regular wild Pokémon. The drops GUI will always display when defeating NPC Trainers or boss Pokémon, regardless of this setting.true
useExternalJSONFilesBreedingConditionsN/AEnabled external breeding block jsons, can be edited server-side.false
useExternalJSONFilesDropsUse external JSON files for dropsLoad external configuration files used for drops from the 'pixelmon/drops' folder. If set to true and the 'pixelmon/drops' folder does not exist, Pixelmon will create the folder and dump the existing files there.false
useExternalJSONFilesMovesN/AEnables external json editing for editing moves. NOTICE: When we edit moves between versions, you will have to apply changes manually. They will NOT generate updated info on their own. Use a JSON parser like https://jsonlint.com/ when editing each move, as a syntax error can have nasty consequences. Do NOT touch if you aren't sure what you're doing.false
useExternalJSONFilesNPCsUse external JSON files for NPCsLoad external configuration files used for NPCs from the 'pixelmon/npcs' folder. If set to true and the 'pixelmon/npcs' folder does not exist, Pixelmon will create the folder and dump the existing files there.false
useExternalJSONFilesPokemonN/AEnables external json editing for pokemon. NOTICE: When we edit Pokemon between versions, you will have to apply changes manually. They will NOT generate updated info on their own. Use a JSON parser like https://jsonlint.com/ when editing each Pokemon, as a syntax error can have nasty consequences. Do NOT touch if you aren't sure what you're doing.false
useExternalJSONFilesRulesUse external JSON files for battle rulesLoad external configuration files used for battle rules from the 'pixelmon/rules' folder. If set to true and the 'pixelmon/rules' folder does not exist, Pixelmon will create the folder and dump the existing files there.false
useExternalJSONFilesSpawningUse external JSON files for spawningLoad external configuration files used for spawning from the 'pixelmon/spawning' folder. If set to true and the 'pixelmon/spawning' folder does not exist, Pixelmon will create the folder and dump the existing files there.false
useExternalJSONFilesStructuresUse external JSON files for structuresLoad external configuration files used for structures from the 'pixelmon/structures' folder. If set to true and the 'pixelmon/structures' folder does not exist, Pixelmon will create the folder and dump the existing files there.false
useExternalJSONFilesTradesN/AUse external trades for npc tradersfalse
useSystemTimeForWorldTimeUse system time for world timeWhether or not Minecraft time will sync to real time (as defined by the server's system time).false
writeEntitiesToWorldSave entities to worldWhether or not Pixelmon entities (such as naturally spawning Pokémon and NPC Trainers) are saved with the world. If enabled, the size of the world save file and the time needed to save the world increase.false

Graphics

Setting (.hocon)Setting (in-game)DescriptionDefault value
drawHealthBarsDraw Pokémon health barsWhether or not HP bars will be displayed above Pokémon.false
lowResTexturesPotato modeUse the low resolution textures for Pokemon and Poke Balls. Useful for low-end systems.false
playerControlCameraPlayer-controlled battle cameraWhether or not the camera can be manually moved by the player during battles.true
renderDistanceWeightRender distance weightA number that is multiplied to the default render distance (64) to produce a final render distance.2.0
showCurrentAttackTargetShow current attack targetWhether or not a Pokémon's attack target (F key by default) is shown on the screen.true
useBattleCameraUse battle cameraIf enabled, the camera will change during battles to a third-person camera focusing on the battling Pokémon. If disabled, the camera will remain the same as if the player was not in a battle.true
useOriginalPokemonTexturesForStatuesStatues use original texturesUse the original Pokemon textures for statues.true
useSmoothShadingOnPokeBallsSmooth shading on Poké BallsWhether or not Poké Balls use SMD normal maps in their models, making them appear smoother.true
useSmoothShadingOnPokemonSmooth shading on PokémonWhether or not Pokémon use SMD normal maps in their models, making them appear smoother.true

Performance

Setting (.hocon)Setting (in-game)DescriptionDefault value
tickRate24RadiusN/AIf a player is within a 24 block radius of a wild Pokemon, how often should it tick? For a server with an average player count of 40 or less, it's recommended to leave this as default. For servers with higher player counts, we recommend changing this setting to 2.1
tickRate48RadiusN/AIf a player is within a 48 block radius of a wild Pokemon, how often should it tick? For servers with higher player counts, we recommend changing this setting to 3.2
tickRateHigherRadiusN/AIf a player exceeds a 48 block radius of a wild Pokemon, how often should it tick? For servers with higher player counts, we recommend changing this setting to 4. Pokemon usually despawn at this range, however despawns are not instant and depending on your Sponge/Bukkit/Spigot/Forge settings, they can linger for a little while longer than you'd like them to. This will limit their impact greatly until they're queued for despawn.3

PixelUtilities

Setting (.hocon)Setting (in-game)DescriptionDefault value
blocksHaveLegendariesAllow Legendaries from blocksAllows Legendaries to spawn from blocks (i.e., grass).false
eventCoordsEvent Poké Gift spawning coordinatesLocations where event Poké Gifts will spawn.None
eventHasLegendariesAllow Legendaries in event Poké GiftsIf enabled, it is possible for event Poké Gifts to contain Legendary Pokémon.false
eventHasShiniesEnable event Poké Gift ShiniesWhether or not it is possible for event Poké Gifts to contain Shiny Pokémonfalse
eventMaxPokemonEvent Poké Gift maximum PokémonThe maximum number of Pokémon that can be contained inside an event Poké Gift. The event Poké Gift will contain a random amount of Pokémon between 1 and the specified value.1
eventPokeGiftLoadEnable Poké Gift eventsWhether or not event Poké Gifts spawn.false
eventShinyRateEvent Poké Gift Shiny rate (1/x)The chance of an event Poké Gift containing a Shiny Pokémon with the formula 1x.110
eventTimeEvent Poké Gift custom date (D/M)If desired, a specified date for event Poké Gifts to spawn can be used for the option in the form day/month.None
pokeGiftHaveEventsEnable Poké Gift eventsWhether or not Poké Gifts can be placed and opened.true
pokeGiftReusablePoké Gifts reusableIf enabled, Poké Gifts will remain after players claim them, but each Poké Gift can only be claimed once per player. If disabled, claiming a Poké Gift will cause it to disappear.false
scaleGrassBattlesScale grass battle levels to playerWhether or not the levels Pokémon found in Pixelmon grass will scale to the level of the player's highest-leveled Pokémon.false

PokéLoot

Setting (.hocon)Setting (in-game)DescriptionDefault value
spawnGrottoSpawn Hidden GrottosWhether or not Hidden Grottos spawn naturally.true
spawnHiddenSpawn invisible PokéLootWhether or not invisible PokéLoot chests spawn naturally.true
spawnModePokéLoot spawn modeThe default setting for how PokéLoot chests act once looted.
  • First Come, First Served (FCFS)-Chest disappears once looted by a player.
  • Permanent, Limit 1 Drop (PL1D)-Chest doesn't disappear, but each individual player can only loot it once.
  • Permanent, Unlimited Drops (PUD)-Chest doesn't disappear, can be looted infinitely by players.
  • Timed Loot (TIMED)-Chest doesn't disappear, each individual player can loot the chest periodically (cooldown duration can also be set in config, defaults at once per day).
0 (First Come, First Served)
spawnNormalSpawn normal PokélootWhether or not visible PokéLoot chests spawn naturally.true
spawnRatePokéLoot spawn rateThe frequency at which PokéLoot chests spawn.
ValueNameChunksChests
0Minimal64
1Normal32
2More18
3Extreme10
1 (Normal)
timedLootReuseHoursReuse cooldownHow often players can loot PokéLoot chests that are set to have timed loot. This value is in hours.24

Shiny Rates

Setting (.hocon)Setting (in-game)DescriptionDefault value
catchComboTier1N/ACatch Combo T1 11-20: Odds without Shiny Charm 1/(ShinyRate)1728 (11728 Pokémon)
catchComboTier1CharmN/ACatch Combo T1 11-20: Odds with Shiny Charm 1/(ShinyRate)1296 (11292 Pokémon)
catchComboTier2N/ACatch Combo T2 21-30: Odds without Shiny Charm 1/(ShinyRate)1292 (11292 Pokémon)
catchComboTier2CharmN/ACatch Combo T2 21-30: Odds with Shiny Charm 1/(ShinyRate)972 (1972 Pokémon)
catchComboTier3N/ACatch Combo T3 31+: Odds without Shiny Charm 1/(ShinyRate)972 (1972 Pokémon)
catchComboTier3CharmN/ACatch Combo T3 31+: Odds with Shiny Charm 1/(ShinyRate)729 (1729 Pokémon)
enableCatchComboShinyLockN/AWhether or not Catch Combo Shiny Rates only spawn the combos species with those rates for shiny.true
enableCatchCombosN/AWhether or not Catch Combos should influence shiny rate. If disabled only shinySpawnRate & shinyRateWithCharm are factored.true
shinyRateWithCharmN/AShiny rate when using Shiny Charm and Catch Combo is below T1 or when catch combo is disabled.3072 (13072 Pokémon)

Shrine

Setting (.hocon)Setting (in-game)DescriptionDefault value
limitHoOhN/ALimits Ho-Oh to only be capable of summoning 1 Raikou, 1 Entei, and 1 Suicune.false
limitMewN/AThe amount of times a Mew can be cloned.3
limitRayquazaN/ALimits Rayquaza to only be capable of summoning 1 Groudon and 1 Kyogre.
limitRegigigasN/ALimits Regigigas to only be capable of summoning 1 Regirock, 1 Registeel, and 1 Regice.

Spawning

Setting (.hocon)Setting (in-game)DescriptionDefault value
Gen1Generation 1Whether or not Generation 1 Pokémon (#1-#151) can spawn.true
Gen2Generation 2Whether or not Generation 2 Pokémon (#152-#251) can spawn.true
Gen3Generation 3Whether or not Generation 3 Pokémon (#252-#386) can spawn.true
Gen4Generation 4Whether or not Generation 4 Pokémon (#387-#493) can spawn.true
Gen5Generation 5Whether or not Generation 5 Pokémon (#494-#649) can spawn.true
Gen6Generation 6Whether or not Generation 6 Pokémon (#650-#721) can spawn.true
Gen7Generation 7Whether or not Generation 7 Pokémon (#722-#809) can spawn.true
Gen8Generation 8Whether or not Generation 8 Pokémon (#810-#893) can spawn.true
bossSpawnTicksBoss spawn ticksHow often (on average) a boss Pokémon will attempt to spawn.1200 (1 minute)
despawnOnFleeOrLossDespawn on flee or lossWhether or not wild Pokémon will despawn if the player flees from them or loses against them.false
displayLegendaryGlobalMessageDisplay Legendary global messageWhether or not a message will display when a Legendary Pokémon spawns. The message also displays which biome the Pokémon spawned in.true
distancePerLevelDistance per levelIf the spawnLevelsByDistance setting is enabled, this setting determines the rate (in block distance) that wild Pokémon levels increase according to the distance from the world spawn point.30
hiddenAbilitySpawnRateHidden Ability spawn rateThe rarity of hidden Abilities on wild or spawned-in Pokémon, using the formula 1x Pokémon. This setting does not affect breeding.150 (1150 Pokémon)
maxFlyingPokemonMax flying PokémonMax number of flying Pokemon at one time.2
maxLandPokemonMax land PokémonMax number of land Pokemon at one time.40
maxLevelByDistanceMaximum spawn level (by distance)The maximum level that Pokémon can spawn at when the spawnLevelsByDistance option is enabled.60
maxNumBossesMax bossesMax number of bosses at one time.1
maxNumNPCsMax NPCsMax number of NPCs at one time.4
maxNumTotemsN/AMax number of totems at one time.1
maxSpawnsPerTickMax Pokémon spawns per tickThe maximum number of spawn events (not number of Pokémon) that can spawn in a single tick.100
maxUndergroundPokemonMax underground PokémonMax number of underground Pokemon at one time.20
maxWaterPokemonMax water PokémonMax number of water Pokemon at one time.20
replaceMCVillagersReplace Minecraft villagersWhether to replace Minecraft'svillagers with chatting NPCs in villages.true
shinySpawnRateShiny spawn rate (1/x)The rarity of Shiny Pokémon, using the formula 1x Pokémon.4096 (14096 Pokémon)
spawnDimensionsDimensions to spawn inList of dimensions that Pokemon will spawn in.0
spawnGymsSpawn GymsWhether Gyms can spawn naturally.true
spawnLevelsByDistanceSpawn levels by distanceIf enabled, wild Pokémon levels will increase as the distance from the world spawn point increases. If disabled, wild Pokémon will spawn with varying levels regardless of the distance from the world spawn point.false
spawnPokeMartsSpawn shopkeepersWhether Poké Marts can spawn in towns.true
spawnTickRateSpawn ticksNumber of ticks before an attempt to spawn entities is made.60
totemSpawnTicksN/AThe number of ticks to spawn Totem Pokemon after.1200
ultraShinySpawnRateN/AControls the rate of an Ultra Shiny spawning rather than a normal Shiny using the formula 1x.16 (116 Pokémon)
useRecentLevelMovesSpawn with recent movesIf true, Pokémon will spawn with the most recent moves in their level-up movepools. If false, Pokémon will spawn with random moves from their level-up movepools.false

Starters

Setting (.hocon)Setting (in-game)DescriptionDefault value
levelStarter levelThe initial level that Trainers' starter Pokémon will be at. This can be between levels 5 and 100.5
shinyShiny startersIf enabled, Trainers' starter Pokémon will always be Shiny.false
starterListStarter listThe choices that players will have for their starter Pokémon. There can be a maximum of 18 choices. If a Pokémon has multiple forms, the form can be defined by placing the corresponding form index directly after the Pokémon's name (e.g., Unown10 for Unown K).

Storage

Setting (.hocon)Setting (in-game)DescriptionDefault value
asyncIntervalN/AThe interval in seconds that the async saver will save all queued data to disk.60
useAsyncSavingN/AActivates off-main thread saving of party and computer data. (server only)false

Timing

Setting (.hocon)Setting (in-game)DescriptionDefault value
furRegrowthN/AThe amount of time in milliseconds for a Shearable Pokémon to regrow their fur.60000
hoopUnboundN/AThe amount of time in milliseconds for a Hoopa Unbound to revert form.60000

World Gen

Setting (.hocon)Setting (in-game)DescriptionDefault value
pokeChestBiomeBlackListN/ABiomes that PokeLoot should NOT spawn in.oceans
pokeChestBiomeWhiteListN/ABiomes that PokeLoot CAN spawn in.all
Retrieved from 'http://pixelmongenerations.com/wiki/index.php?title=Config&oldid=19905'
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Scizorite
ハッサムナイト
Hassamnite
Pokémon Global Link artwork
Introduced in Generation VI
Pocket
Generation VI Items
Generation VII Items
Fling
Power 80

The Scizorite (Japanese: ハッサムナイトHassamnite) is a type of held item introduced in Generation VI. It is the Mega Stone that allows Scizor to Mega Evolve into Mega Scizor.

Pixelmon Tcg Servers

Economy

Setting (.hocon)Setting (in-game)DescriptionDefault value
amuletCoinMultiplierN/A1.5 is 50% more)2
happyHourMultiplierN/A1.5 is 50% more)2
payDayMultiplierN/APay Day Money Multiplier (Multiplied against Pokemon level)5

Elevator

Setting (.hocon)Setting (in-game)DescriptionDefault value
elevatorSearchRangeSearch range (up/down)The maximum distance that two elevators can link together at.16

External moves

Setting (.hocon)Setting (in-game)DescriptionDefault value
allowDestructiveExternalMovesAllow destructive external movesWhether or not players are allowed to use the following external moves:true
allowExternalMovesAllow external movesWhether or not players are able to use external moves.true

General

Setting (.hocon)Setting (in-game)DescriptionDefault value
allowAnvilAutoreloadingEnable anvil auto-reloadingAnvil auto-reloading is when players can continue to hammer an item on an anvil and the item will automatically be taken and replaced with its unfinished version when finished (e.g., an iron base being obtained and replaced with an iron disc from the player's inventory), allowing players to continuously hammer stacks of items to completion.false
allowCaptureOutsideBattleAllow capture outside battleWhether or not players are allowed to throw Poké Balls and capture Pokémon outside of battle.true
allowEventMoveTutorsAllow event move tutors to spawnAllows move tutors that teach event moves to spawn naturally.true
allowPayDayMoneyAllow Pay Day moneyWhether or not Pay Day will award PokéDollars to the player.true
allowPlantingAllow Apricorn plantingWhether or not Apricorns can be planted by players. This does not remove existing Apricorn trees or prevent natural Apricorn tree generation.true
allowPokemonEditorsAllow Pokémon editorsWhether or not players can use Pokémon editors. When disabled client-side, this will prevent other players from using Pokémon editors on the player with the setting disabled.true
allowPokemonNicknamesAllow Pokémon nicknamesWhether or not the player can nickname owned Pokémon. On a server, this will prevent nicknames from being visible to other players.true
allowPvPExperienceEnable PvP exp.Whether or not Pokémon can gain experience when battling other players.true
allowRidingAllow Pokémon to be riddenWhether or not players can mount Pokémon.true
allowTMReuseAllow TM reuseIf enabled, TMs can be used an infinite amount of times without breaking. If disabled, TMs will break after being used once.true
allowTrainerExperienceEnable Trainer exp.Whether or not NPC Trainers' Pokémon award experience upon defeat.true
allowVanillaMobsEnable vanilla mobsWhether or not regular Minecraft mobs like cows and zombies can spawn naturally. Monster spawners containing zombies, skeletons, or spiders will be converted into monsters spawners that spawn pigs if this setting is disabled. Other monster spawners (including ones that spawn hostile mobs like Blazes, cave spiders, or silverfish) will not be affected, nor will spawn eggs. The Ender dragon also spawns naturally regardless of this setting.false
allowVanillaMusicN/AWhether or not regular Minecraft music can be played.false
alwaysHaveMegaRingAlways have Mega ringWhether or not players will automatically have a Mega ring.false
awardPhotosAward photos to wild battle winnersWhether or not wild Pokémon will dropphotos when defeated.false
battleAIBossBoss Pokémon battle AIThe type of battle AI that boss Pokémon will use.
ValueNameDescription
1RandomThe Pokémon will use moves randomly.
2AggressiveThe Trainer will use the move that deals the most damage to the opponent, avoiding status moves.
3TacticalThe Trainer will know how to use status moves alongside offensive moves.
2 (Aggressive)
battleAITrainerNPC Trainer battle AIThe type of battle AI that naturally spawning NPC Trainers will use.
ValueNameDescription
1RandomThe Trainer will use moves randomly.
2AggressiveThe Trainer will use the move that deals the most damage to the opponent, avoiding status moves.
3TacticalThe Trainer will know how to use status moves alongside offensive moves.
4AdvancedAlong with knowing how to use moves like tactical AI, the Trainer will switch out Pokémon if advantageous.
3 (Tactical)
battleAIWildWild Pokémon battle AIThe type of battle AI that wild Pokémon will use.
ValueNameDescription
1RandomThe Pokémon will use moves randomly.
2AggressiveThe Pokémon will use the move that deals the most damage to the opponent, avoiding status moves.
3TacticalThe Pokémon will know how to use status moves alongside offensive moves.
1 (Random)
bedsHealPokemonBeds heal PokémonWhether or not beds will fully heal Pokémon when slept in.true
berryTreeGrowthMultiplierBerry tree growth multiplierMultiplier for the growth rate of Berry trees. A higher multiplier will make Berry trees grow (and die) faster.1
canPokemonBeHitN/AWhether or not out-of-battle wild Pokémon can be hurt by physical attacks.false
chunkSpawnRadiusPokémon chunk spawn distanceThe radius in chunks around a player that Pokemon can spawn within.6
cloningMachineEnabledEnable cloning machineWhether or not cloning machines can be crafted and used. Disabling this setting prevents Mewtwo from being legitimately obtainable.true
computerBoxesAmount of PC boxesThe number of boxes a player has access to in the PC, up to a maximum of 256.30
dataSaveOnWorldSaveData save on world saveWhether or not data about players' Pokémon is saved when the world is saved. If this option is disabled, player Pokémon will need to be saved manually.true
despawnRadiusDespawn RadiusThe minimum number of blocks away from the nearest player a Pokémon can be when despawned.80
enablePointToSteerEnable point to steerIf enabled, this option causes a mounted Pokémon to be steered by moving the camera, matching the directional controls on foot. If disabled, mounted Pokémon are steered using the keybinds for moving left and right.true
enableRichPresenceN/AEnables Discord Rich Presensetrue
enableWildAggressionEnable aggressive wild PokémonWhether or not aggressive wild Pokémon initiate battles against players.true
engagePlayerByPokeBallEnable challenge by throwing Poké BallIf enabled, battles between players can be initiated by a player throwing a Pokémon's Poké Ball at another player directly (rather than at the other player's Pokémon).true
expModifierExperience modifierPokémon experience gain in battle will be multiplied by this number.1
forceEndBattleResultForce-end battle resultThis setting determines what will occur if a battle is ended without a proper conclusion (e.g., too many errors in battle, player death while in battle). Determining an official winner and loser only matters for certain aspects, such as the /pokestats command, NPC Trainers that give items upon defeat, or Pixelmon sidemods that manipulate battle wins and losses.
  • 0: A winner will be decided based on which battler has more Pokémon remaining. If both battlers have the same amount of Pokémon remaining, the percentages of HP of each Pokémon remaining are summed and the winner is decided based on whose percentage HP sum is greater. If both sums are the same, the battle is considered a draw.
  • 1: The battle is declared a draw.
  • 2: The battle is considered to have ended abnormally. This setting is only useful if the server has a Pixelmon sidemod that uses PlayerBattleEndedAbnormalEvent.
0 (determine winner based on Pokémon remaining)
growthScaleModifierGrowth size variationHow much growth varies the size of Pokémon. This value can range from 0-2; if set to 0, growth will have no effect on Pokémon size.1.0
lakeTrioMaxEnchantsLake trio max ruby enchantsSets The number of times a Azelf, Mesprit and Uxie can enchant a ruby.3
levelCandyTriggersLevelEventN/AShould Level Candy trigger level event from APItrue
lightTrioMaxWormholesN/AHow many times Lunala, Solgaleo, and Necrozma can each open a wormhole.3
maxLevelMaximum levelThe maximum level that a Pokémon can be.100
maximumPlantsMaximum plantsThe maximum number of Apricorn trees that can be planted in a world chunk.32
multiplePhotosOfSamePokemonAllow duplicate Pokémon photosWhether a player can take multiple photos of a single Pokémon.true
namePlateRangeName plate distanceHow far away levels and names of Pokémon can be seen when outside of battle. This setting is client-side.
  • 1: Default (closest)
  • 2: Farther
  • 3: Far (furthest away)
1 (Default)
needHMToRideNeed HM to rideWhether or not Fly or Surf must be known by a water or flying mounted Pokémon in order to mount it. Land mounts are unaffected by this setting.false
pickupRatePickup rateThe rate (1x) that Pickup will collect special drops at.10
pokemonDropsEnabledEnable Pokémon dropsWhether or not certain Pokémon can drop items upon defeat.true
printErrorsPrint more detailed errorsIf this option is enabled, any Pixelmon-related errors on a server will be printed to the server log in detail. If disabled, errors will be much shorter and less detailed.false
rareCandyTriggersLevelEventN/AShould Rare Candy trigger level event from APItrue
returnHeldItemsReturn held items after PvP battlesIf enabled, consumable held items used up during player vs. player battles will be restored when the battle ends.true
reusableBirdShrinesAllow bird shrine reuseWhether or not shrines can be used multiple times. Players will still have to acquired a new charged orb each time to use the shrine.false
ridingSpeedMultiplierRiding speed multiplierA multiplier for the mounting speed of Pokémon. Can be between 0 and 1, where 1 is the default mounting speed.1
scalePokémonModelsIncrease model size by 30%If this option is enabled, Pokémon will be 30% larger than if the option was disabled.true
showWildNamesShow wild Pokémon namesIf enabled, text labeling wild Pokémon's names will be displayed outside of battle.true
spawnBirdShrinesSpawn bird shrinesWhether or not shrines can spawn naturally. If disabled, shrines that already exist can still be used.true
spawnStructuresSpawn Pixelmon structures in worldWhether or not Pixelmon structures can spawn naturally.true
spawnersOpOnlySpawners op onlyWhether or not players have to be ops to edit Pixelmon spawners. If this option is disabled, any player in Creative mode can edit spawners.true
starterOnJoinStarter list on joinWhether or not players will pick their starter Pokémon immediately upon entering a world.true
systemTimeSyncIntervalSeconds between time syncsHow often Minecraft time will sync to real time (in seconds) if real time syncing is enabled.30
tradersReusableTraders are reusableWhether or not traders can be used multiple times. If disabled, traders will disappear after completing their trade offers.false
useDropGUIUse drop GUIIf enabled, the drops GUI will display after the player defeats a regular wild Pokémon. The drops GUI will always display when defeating NPC Trainers or boss Pokémon, regardless of this setting.true
useExternalJSONFilesBreedingConditionsN/AEnabled external breeding block jsons, can be edited server-side.false
useExternalJSONFilesDropsUse external JSON files for dropsLoad external configuration files used for drops from the 'pixelmon/drops' folder. If set to true and the 'pixelmon/drops' folder does not exist, Pixelmon will create the folder and dump the existing files there.false
useExternalJSONFilesMovesN/AEnables external json editing for editing moves. NOTICE: When we edit moves between versions, you will have to apply changes manually. They will NOT generate updated info on their own. Use a JSON parser like https://jsonlint.com/ when editing each move, as a syntax error can have nasty consequences. Do NOT touch if you aren't sure what you're doing.false
useExternalJSONFilesNPCsUse external JSON files for NPCsLoad external configuration files used for NPCs from the 'pixelmon/npcs' folder. If set to true and the 'pixelmon/npcs' folder does not exist, Pixelmon will create the folder and dump the existing files there.false
useExternalJSONFilesPokemonN/AEnables external json editing for pokemon. NOTICE: When we edit Pokemon between versions, you will have to apply changes manually. They will NOT generate updated info on their own. Use a JSON parser like https://jsonlint.com/ when editing each Pokemon, as a syntax error can have nasty consequences. Do NOT touch if you aren't sure what you're doing.false
useExternalJSONFilesRulesUse external JSON files for battle rulesLoad external configuration files used for battle rules from the 'pixelmon/rules' folder. If set to true and the 'pixelmon/rules' folder does not exist, Pixelmon will create the folder and dump the existing files there.false
useExternalJSONFilesSpawningUse external JSON files for spawningLoad external configuration files used for spawning from the 'pixelmon/spawning' folder. If set to true and the 'pixelmon/spawning' folder does not exist, Pixelmon will create the folder and dump the existing files there.false
useExternalJSONFilesStructuresUse external JSON files for structuresLoad external configuration files used for structures from the 'pixelmon/structures' folder. If set to true and the 'pixelmon/structures' folder does not exist, Pixelmon will create the folder and dump the existing files there.false
useExternalJSONFilesTradesN/AUse external trades for npc tradersfalse
useSystemTimeForWorldTimeUse system time for world timeWhether or not Minecraft time will sync to real time (as defined by the server's system time).false
writeEntitiesToWorldSave entities to worldWhether or not Pixelmon entities (such as naturally spawning Pokémon and NPC Trainers) are saved with the world. If enabled, the size of the world save file and the time needed to save the world increase.false

Graphics

Setting (.hocon)Setting (in-game)DescriptionDefault value
drawHealthBarsDraw Pokémon health barsWhether or not HP bars will be displayed above Pokémon.false
lowResTexturesPotato modeUse the low resolution textures for Pokemon and Poke Balls. Useful for low-end systems.false
playerControlCameraPlayer-controlled battle cameraWhether or not the camera can be manually moved by the player during battles.true
renderDistanceWeightRender distance weightA number that is multiplied to the default render distance (64) to produce a final render distance.2.0
showCurrentAttackTargetShow current attack targetWhether or not a Pokémon's attack target (F key by default) is shown on the screen.true
useBattleCameraUse battle cameraIf enabled, the camera will change during battles to a third-person camera focusing on the battling Pokémon. If disabled, the camera will remain the same as if the player was not in a battle.true
useOriginalPokemonTexturesForStatuesStatues use original texturesUse the original Pokemon textures for statues.true
useSmoothShadingOnPokeBallsSmooth shading on Poké BallsWhether or not Poké Balls use SMD normal maps in their models, making them appear smoother.true
useSmoothShadingOnPokemonSmooth shading on PokémonWhether or not Pokémon use SMD normal maps in their models, making them appear smoother.true

Performance

Setting (.hocon)Setting (in-game)DescriptionDefault value
tickRate24RadiusN/AIf a player is within a 24 block radius of a wild Pokemon, how often should it tick? For a server with an average player count of 40 or less, it's recommended to leave this as default. For servers with higher player counts, we recommend changing this setting to 2.1
tickRate48RadiusN/AIf a player is within a 48 block radius of a wild Pokemon, how often should it tick? For servers with higher player counts, we recommend changing this setting to 3.2
tickRateHigherRadiusN/AIf a player exceeds a 48 block radius of a wild Pokemon, how often should it tick? For servers with higher player counts, we recommend changing this setting to 4. Pokemon usually despawn at this range, however despawns are not instant and depending on your Sponge/Bukkit/Spigot/Forge settings, they can linger for a little while longer than you'd like them to. This will limit their impact greatly until they're queued for despawn.3

PixelUtilities

Setting (.hocon)Setting (in-game)DescriptionDefault value
blocksHaveLegendariesAllow Legendaries from blocksAllows Legendaries to spawn from blocks (i.e., grass).false
eventCoordsEvent Poké Gift spawning coordinatesLocations where event Poké Gifts will spawn.None
eventHasLegendariesAllow Legendaries in event Poké GiftsIf enabled, it is possible for event Poké Gifts to contain Legendary Pokémon.false
eventHasShiniesEnable event Poké Gift ShiniesWhether or not it is possible for event Poké Gifts to contain Shiny Pokémonfalse
eventMaxPokemonEvent Poké Gift maximum PokémonThe maximum number of Pokémon that can be contained inside an event Poké Gift. The event Poké Gift will contain a random amount of Pokémon between 1 and the specified value.1
eventPokeGiftLoadEnable Poké Gift eventsWhether or not event Poké Gifts spawn.false
eventShinyRateEvent Poké Gift Shiny rate (1/x)The chance of an event Poké Gift containing a Shiny Pokémon with the formula 1x.110
eventTimeEvent Poké Gift custom date (D/M)If desired, a specified date for event Poké Gifts to spawn can be used for the option in the form day/month.None
pokeGiftHaveEventsEnable Poké Gift eventsWhether or not Poké Gifts can be placed and opened.true
pokeGiftReusablePoké Gifts reusableIf enabled, Poké Gifts will remain after players claim them, but each Poké Gift can only be claimed once per player. If disabled, claiming a Poké Gift will cause it to disappear.false
scaleGrassBattlesScale grass battle levels to playerWhether or not the levels Pokémon found in Pixelmon grass will scale to the level of the player's highest-leveled Pokémon.false

PokéLoot

Setting (.hocon)Setting (in-game)DescriptionDefault value
spawnGrottoSpawn Hidden GrottosWhether or not Hidden Grottos spawn naturally.true
spawnHiddenSpawn invisible PokéLootWhether or not invisible PokéLoot chests spawn naturally.true
spawnModePokéLoot spawn modeThe default setting for how PokéLoot chests act once looted.
  • First Come, First Served (FCFS)-Chest disappears once looted by a player.
  • Permanent, Limit 1 Drop (PL1D)-Chest doesn't disappear, but each individual player can only loot it once.
  • Permanent, Unlimited Drops (PUD)-Chest doesn't disappear, can be looted infinitely by players.
  • Timed Loot (TIMED)-Chest doesn't disappear, each individual player can loot the chest periodically (cooldown duration can also be set in config, defaults at once per day).
0 (First Come, First Served)
spawnNormalSpawn normal PokélootWhether or not visible PokéLoot chests spawn naturally.true
spawnRatePokéLoot spawn rateThe frequency at which PokéLoot chests spawn.
ValueNameChunksChests
0Minimal64
1Normal32
2More18
3Extreme10
1 (Normal)
timedLootReuseHoursReuse cooldownHow often players can loot PokéLoot chests that are set to have timed loot. This value is in hours.24

Shiny Rates

Setting (.hocon)Setting (in-game)DescriptionDefault value
catchComboTier1N/ACatch Combo T1 11-20: Odds without Shiny Charm 1/(ShinyRate)1728 (11728 Pokémon)
catchComboTier1CharmN/ACatch Combo T1 11-20: Odds with Shiny Charm 1/(ShinyRate)1296 (11292 Pokémon)
catchComboTier2N/ACatch Combo T2 21-30: Odds without Shiny Charm 1/(ShinyRate)1292 (11292 Pokémon)
catchComboTier2CharmN/ACatch Combo T2 21-30: Odds with Shiny Charm 1/(ShinyRate)972 (1972 Pokémon)
catchComboTier3N/ACatch Combo T3 31+: Odds without Shiny Charm 1/(ShinyRate)972 (1972 Pokémon)
catchComboTier3CharmN/ACatch Combo T3 31+: Odds with Shiny Charm 1/(ShinyRate)729 (1729 Pokémon)
enableCatchComboShinyLockN/AWhether or not Catch Combo Shiny Rates only spawn the combos species with those rates for shiny.true
enableCatchCombosN/AWhether or not Catch Combos should influence shiny rate. If disabled only shinySpawnRate & shinyRateWithCharm are factored.true
shinyRateWithCharmN/AShiny rate when using Shiny Charm and Catch Combo is below T1 or when catch combo is disabled.3072 (13072 Pokémon)

Shrine

Setting (.hocon)Setting (in-game)DescriptionDefault value
limitHoOhN/ALimits Ho-Oh to only be capable of summoning 1 Raikou, 1 Entei, and 1 Suicune.false
limitMewN/AThe amount of times a Mew can be cloned.3
limitRayquazaN/ALimits Rayquaza to only be capable of summoning 1 Groudon and 1 Kyogre.
limitRegigigasN/ALimits Regigigas to only be capable of summoning 1 Regirock, 1 Registeel, and 1 Regice.

Spawning

Setting (.hocon)Setting (in-game)DescriptionDefault value
Gen1Generation 1Whether or not Generation 1 Pokémon (#1-#151) can spawn.true
Gen2Generation 2Whether or not Generation 2 Pokémon (#152-#251) can spawn.true
Gen3Generation 3Whether or not Generation 3 Pokémon (#252-#386) can spawn.true
Gen4Generation 4Whether or not Generation 4 Pokémon (#387-#493) can spawn.true
Gen5Generation 5Whether or not Generation 5 Pokémon (#494-#649) can spawn.true
Gen6Generation 6Whether or not Generation 6 Pokémon (#650-#721) can spawn.true
Gen7Generation 7Whether or not Generation 7 Pokémon (#722-#809) can spawn.true
Gen8Generation 8Whether or not Generation 8 Pokémon (#810-#893) can spawn.true
bossSpawnTicksBoss spawn ticksHow often (on average) a boss Pokémon will attempt to spawn.1200 (1 minute)
despawnOnFleeOrLossDespawn on flee or lossWhether or not wild Pokémon will despawn if the player flees from them or loses against them.false
displayLegendaryGlobalMessageDisplay Legendary global messageWhether or not a message will display when a Legendary Pokémon spawns. The message also displays which biome the Pokémon spawned in.true
distancePerLevelDistance per levelIf the spawnLevelsByDistance setting is enabled, this setting determines the rate (in block distance) that wild Pokémon levels increase according to the distance from the world spawn point.30
hiddenAbilitySpawnRateHidden Ability spawn rateThe rarity of hidden Abilities on wild or spawned-in Pokémon, using the formula 1x Pokémon. This setting does not affect breeding.150 (1150 Pokémon)
maxFlyingPokemonMax flying PokémonMax number of flying Pokemon at one time.2
maxLandPokemonMax land PokémonMax number of land Pokemon at one time.40
maxLevelByDistanceMaximum spawn level (by distance)The maximum level that Pokémon can spawn at when the spawnLevelsByDistance option is enabled.60
maxNumBossesMax bossesMax number of bosses at one time.1
maxNumNPCsMax NPCsMax number of NPCs at one time.4
maxNumTotemsN/AMax number of totems at one time.1
maxSpawnsPerTickMax Pokémon spawns per tickThe maximum number of spawn events (not number of Pokémon) that can spawn in a single tick.100
maxUndergroundPokemonMax underground PokémonMax number of underground Pokemon at one time.20
maxWaterPokemonMax water PokémonMax number of water Pokemon at one time.20
replaceMCVillagersReplace Minecraft villagersWhether to replace Minecraft'svillagers with chatting NPCs in villages.true
shinySpawnRateShiny spawn rate (1/x)The rarity of Shiny Pokémon, using the formula 1x Pokémon.4096 (14096 Pokémon)
spawnDimensionsDimensions to spawn inList of dimensions that Pokemon will spawn in.0
spawnGymsSpawn GymsWhether Gyms can spawn naturally.true
spawnLevelsByDistanceSpawn levels by distanceIf enabled, wild Pokémon levels will increase as the distance from the world spawn point increases. If disabled, wild Pokémon will spawn with varying levels regardless of the distance from the world spawn point.false
spawnPokeMartsSpawn shopkeepersWhether Poké Marts can spawn in towns.true
spawnTickRateSpawn ticksNumber of ticks before an attempt to spawn entities is made.60
totemSpawnTicksN/AThe number of ticks to spawn Totem Pokemon after.1200
ultraShinySpawnRateN/AControls the rate of an Ultra Shiny spawning rather than a normal Shiny using the formula 1x.16 (116 Pokémon)
useRecentLevelMovesSpawn with recent movesIf true, Pokémon will spawn with the most recent moves in their level-up movepools. If false, Pokémon will spawn with random moves from their level-up movepools.false

Starters

Setting (.hocon)Setting (in-game)DescriptionDefault value
levelStarter levelThe initial level that Trainers' starter Pokémon will be at. This can be between levels 5 and 100.5
shinyShiny startersIf enabled, Trainers' starter Pokémon will always be Shiny.false
starterListStarter listThe choices that players will have for their starter Pokémon. There can be a maximum of 18 choices. If a Pokémon has multiple forms, the form can be defined by placing the corresponding form index directly after the Pokémon's name (e.g., Unown10 for Unown K).

Storage

Setting (.hocon)Setting (in-game)DescriptionDefault value
asyncIntervalN/AThe interval in seconds that the async saver will save all queued data to disk.60
useAsyncSavingN/AActivates off-main thread saving of party and computer data. (server only)false

Timing

Setting (.hocon)Setting (in-game)DescriptionDefault value
furRegrowthN/AThe amount of time in milliseconds for a Shearable Pokémon to regrow their fur.60000
hoopUnboundN/AThe amount of time in milliseconds for a Hoopa Unbound to revert form.60000

World Gen

Setting (.hocon)Setting (in-game)DescriptionDefault value
pokeChestBiomeBlackListN/ABiomes that PokeLoot should NOT spawn in.oceans
pokeChestBiomeWhiteListN/ABiomes that PokeLoot CAN spawn in.all
Retrieved from 'http://pixelmongenerations.com/wiki/index.php?title=Config&oldid=19905'
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Scizorite
ハッサムナイト
Hassamnite
Pokémon Global Link artwork
Introduced in Generation VI
Pocket
Generation VI Items
Generation VII Items
Fling
Power 80

The Scizorite (Japanese: ハッサムナイトHassamnite) is a type of held item introduced in Generation VI. It is the Mega Stone that allows Scizor to Mega Evolve into Mega Scizor.

  • 1In the core series games
    • 1.2Effect
  • 2In spin-off games

In the core series games

Price

Games Cost Sell price

N/A N/A

Effect

In battle

If held by a Scizor, allows it to Mega Evolve into Mega Scizor if its Trainer has a Key Stone. Each Trainer can only Mega Evolve one Pokémon per battle.

Messenger desktop view. Unaffected by item negating effects (such as Embargo and Klutz). Item manipulating effects (such as Trick and Fling) cannot give Scizor a Scizorite or remove a Scizorite from Scizor.

Outside of battle

If held by a Scizor, allows it to Mega Evolve into Mega Scizor when it performs a Spectacular Talent during a Pokémon Contest Spectacular while its Trainer has a Key Stone. Ip camera recorder freeware. Scizor will remain a Mega Scizor until the Talent Round ends.

Description

Games Description
XY One variety of the mysterious Mega Stones. Have Scizor hold it, and this stone will enable it to Mega Evolve during battle.
ORAS
One of a variety of mysterious Mega Stones. Have Scizor hold it, and this stone will enable it to Mega Evolve during battle.

Acquisition

Games Finite methods Repeatable methods
XYFrost Cavern (requires an upgraded Mega Ring)
ORASPetalburg Woods (after defeating or capturing GroudonOR/KyogreAS)
Battle Tree (64 BP)

In spin-off games

Pokémon Shuffle

This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: image.

In Pokémon Shuffle, the Scizorite allows the player to Mega EvolveScizor.

The player can obtain the Scizorite by defeating Mega Scizor in Stage 400 found on Violeta Palace.

The Scizorite enables the following Mega Evolution:

Pokémon Type EffectGauge Max
Mega ScizorBug Erases a jagged line of Pokémon horizontally.
Actually erases two jagged lines of Pokémon horizontally. These lines cannot cross.
1812

In other languages

LanguageTitle
ChineseCantonese 巨鉗螳螂進化石 Geuihkìhmtòhnglòhng Jeunfa Sehk
Mandarin 巨鉗螳螂進化石 / 巨钳螳螂进化石 Jùqiántángláng Jìnhuà Shí
Cizayoxite
Scheroxnit
Scizorite
핫삼나이트 Hatsamnite
Scizorita

External links

  • On Smogon's Itemdex:

Pokemon Tcg Server Error


Charizardite X
Blastoisinite
Pidgeotite
Slowbronite
Kangaskhanite
Gyaradosite
Mewtwonite X
Ampharosite
Scizorite
Houndoominite
Sceptilite
Swampertite
Sablenite
Aggronite
Manectite
Cameruptite
Banettite
Glalitite
Metagrossite
Latiosite

Pokemon Tcg Server Status

Garchompite
Abomasite

Pixelmon Tcg Download

Audinite

This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items.
Retrieved from 'https://bulbapedia.bulbagarden.net/w/index.php?title=Scizorite&oldid=3126817'




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